Racking the shelves
LoadingEvery weapon in Build 42, straight from the game scripts. Damage is per hit before skill; swings = hits to put down the toughest zombie (3.8 health). Firearm noise is the radius in tiles that zombies hear.
| Weapon | Class | Damage | Swings | Range | Crit | Hits | Durability | Weight | Noise | Ammo | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Double Barrel Shotgun 2H | Firearm | 1.5 to 2.2 | 2 | 15 | 70% | 9 | 10 x 200 | 4 | 200 | shotgun_shells (2) | |
| JS-2000 Shotgun 2H | Firearm | 1.5 to 2.2 | 2 | 12 | 70% | 9 | 10 x 200 | 4 | 200 | shotgun_shells (5) | |
| JS-3T Tactical Shotgun 2H | Firearm | 1.5 to 2.2 | 2 | 12 | 70% | 9 | 10 x 200 | 4.5 | 200 | shotgun_shells (7) | |
| Sawed-off JS-2000 Shotgun 2H | Firearm | 1.3 to 2 | 2 | 10 | 50% | 9 | 10 x 200 | 3 | 200 | shotgun_shells (5) | |
| L94 Rifle 2H | Firearm | 1.2 to 2 | 2 | 30 | 25% | 1 | 10 x 200 | 3.5 | 160 | bullets_3030 (6) | |
| M1A Rifle 2H | Firearm | 1.2 to 2 | 2 | 40 | 30% | 1 | 10 x 200 | 4.5 | 170 | bullets_308 (20) | |
| MSR788 Rifle 2H | Firearm | 1.2 to 2 | 2 | 40 | 30% | 1 | 10 x 200 | 4 | 170 | bullets_308 (4) | |
| MSR7T Tactical Rifle 2H | Firearm | 1.2 to 2 | 2 | 40 | 35% | 1 | 10 x 200 | 4.5 | 170 | bullets_308 (4) | |
| Sawed-off Double Barrel Shotgun 2H | Firearm | 1.2 to 1.8 | 3 | 8 | 50% | 9 | 10 x 200 | 3 | 200 | shotgun_shells (2) | |
| B-F Pistol | Firearm | 1 to 1.6 | 3 | 17 | 20% | 1 | 10 x 200 | 2 | 120 | bullets_44 (8) | |
| JS-14 Rifle 2H | Firearm | 1 to 1.6 | 3 | 30 | 20% | 2 | 10 x 200 | 3.5 | 150 | bullets_556 (20) | |
| L92 Carbine 2H | Firearm | 1 to 1.6 | 3 | 24 | 20% | 1 | 10 x 200 | 3.5 | 120 | bullets_357 (10) | |
| M16 Assault Rifle 2H | Firearm | 1 to 1.6 | 3 | 30 | 20% | 2 | 10 x 200 | 4 | 150 | bullets_556 (30) | |
| MSR700 Rifle 2H | Firearm | 1 to 1.6 | 3 | 30 | 20% | 1 | 10 x 200 | 4 | 150 | bullets_556 (5) | |
| Magnum | Firearm | 1 to 1.6 | 3 | 18 | 20% | 1 | 10 x 200 | 2 | 120 | bullets_44 (6) | |
| Patrol Revolver | Firearm | 0.95 to 1.4 | 3 | 12 | 20% | 1 | 10 x 200 | 1.5 | 100 | bullets_357 (6) | |
| M1911 Pistol | Firearm | 0.9 to 1.2 | 4 | 12 | 20% | 1 | 10 x 200 | 1.5 | 70 | bullets_45 (7) | |
| M9 Pistol | Firearm | 0.6 to 1 | 4 | 15 | 20% | 1 | 10 x 200 | 1.5 | 100 | bullets_9mm (15) | |
| SN38 Revolver | Firearm | 0.5 to 0.8 | 5 | 8 | 20% | 1 | 10 x 200 | 1.2 | 60 | bullets_38 (5) | |
| Toy Cap Pistol | Firearm | 0 to 0 | – | 0.6 | – | 1 | 10 x 200 | 0.5 | 30 | cap_gun_cap (8) | |
| Toy Cap Rifle 2H | Firearm | 0 to 0 | – | 0.6 | – | 1 | 10 x 200 | 2 | 30 | cap_gun_cap (8) | |
| Trapper Carbine 2H | Firearm | 1 to 1.4 | 3 | 20 | 22% | 1 | 10 x 180 | 3.2 | 70 | bullets_45 (7) |
Durability: a weapon loses one condition point on a one-in-N roll per hit (raised by the Maintenance skill), starting from the condition shown. Read from the 42.20.4 scripts.