Racking the shelves
LoadingEvery weapon in Build 42, straight from the game scripts. Damage is per hit before skill; swings = hits to put down the toughest zombie (3.8 health). Firearm noise is the radius in tiles that zombies hear.
| Weapon | Class | Damage | Swings | Range | Crit | Hits | Durability | Weight | Noise | Ammo | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Katana 2H | Long Blade | 8 to 8 | 1 | 1.4 | 35% | 3 | 10 x 15 | 2 | – | ||
| Machete | Long Blade | 2 to 3 | 2 | 1.23 | 20% | 2 | 13 x 25 | 2 | – | ||
| Machete | Long Blade | 2 to 3 | 2 | 1.23 | 20% | 2 | 13 x 25 | 2 | – | ||
| Sword 2H | Long Blade | 2 to 3 | 2 | 1.4 | 20% | 3 | 13 x 20 | 2 | – | ||
| Simple Sword 2H | Long Blade | 1.5 to 3 | 2 | 1.4 | 20% | 3 | 10 x 15 | 2 | – | ||
| Scrap Metal Sword 2H | Long Blade | 1.5 to 2.5 | 2 | 1.4 | 20% | 3 | 10 x 10 | 3 | – | ||
| Broken Katana | Long Blade | 1.5 to 2 | 2 | 1.23 | 20% | 3 | 10 x 10 | 1.5 | – | ||
| Shortsword | Long Blade | 1.5 to 2 | 2 | 1.23 | 20% | 3 | 13 x 20 | 1.5 | – | ||
| Scrap Metal Chopper | Long Blade | 1 to 2 | 2 | 1.23 | 10% | 2 | 10 x 5 | 2 | – | ||
| Simple Shortsword | Long Blade | 1 to 2 | 2 | 1.23 | 20% | 3 | 10 x 15 | 1.5 | – | ||
| Broken Sword | Long Blade | 1.4 to 1.8 | 3 | 1.23 | 20% | 3 | 13 x 15 | 1.5 | – | ||
| Broken Simple Sword | Long Blade | 0.9 to 1.8 | 3 | 1.23 | 20% | 3 | 10 x 10 | 1.5 | – | ||
| Scrap Metal Shortsword | Long Blade | 0.9 to 1.8 | 3 | 1.23 | 20% | 3 | 10 x 10 | 2 | – | ||
| Broken Scrap Metal Sword | Long Blade | 0.9 to 1.6 | 3 | 1.23 | 20% | 3 | 10 x 10 | 2 | – |
Durability: a weapon loses one condition point on a one-in-N roll per hit (raised by the Maintenance skill), starting from the condition shown. Read from the 42.20.4 scripts.